A couple hours in, I felt like inFAMOUS was an amazing game. Zooming across power lines, zapping enemies with lightning, and a cool comic book style were all really cool, but at some point that wasn't enough to keep me interested.
I rage quit (turned off the game in a fit of rage) inFAMOUS for the first time last night. Back when I first started playing, the game suggested I try the Hard difficulty setting. This was a really fun challenge for a while, but now that I've sort of cracked the game's code, using the same strategy over-and-over isn't fun anymore. The moment that flipped my rage switch was when I had to go into a confined area to try to save my in-game friend. The whole point of the game is that my character can jump around super high, climb buildings, and can go anywhere. For this mission, there was just a series of cooridoors for me to charge through. Being forced down a single path was frustrating enough on its own, but around every corner was an enemy with an infinite supply of rockets to shoot the second I appeared. Where do gangs of homeless scavengers get hundreds of rocket launchers?
inFAMOUS could have kept my attention if the story would have went somewhere. The premise is basically I play a super hero in quarantined fake New York City. That's pretty cool. The problem is, 10 hours into the game, I know nothing more about the events that lead to the quarantine than I did after watching the opening cinematic.
If you own a PS3, try renting inFAMOUS.

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